I found the flat spade itself very difficult to model since I wasn't sure how to get it both flat and curved at the same time. At first I tried lofting a series of curved but that didn't work out well because it was too thin and was difficult to edit into the correct shape. So in the end I created a polygon cuboid and used 'Subdiv Proxy' and the 'Insert Edge Loop' tool to get a decent shape, though even then I found it difficult to make it curved so its a little flatter than it should be... If I have time I might go back and try to edit it some more, but for now I'm reasonably happy with it so I'm going to make the other models first so I don't run out of time to animate. I added sub-divides to the handle to curve it.
Here's the reference I used:
Thursday, 11 June 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment